10 Things To Know About The WWE Video Games On The NES
The Nintendo Entertainment System (NES) was an 8-bit, third-generation games console first released in 1985. Released two years after the infamous Video Game Crash Of 1983, the NES revitalized the US gaming industry and cemented Nintendo's reputation as both a household name and high-quality king of the market, with almost 62 million consoles sold worldwide before its discontinuation in 1995.
Here's some nostalgia for all the old-school video gamers out there, highlighting all the best wrestling games to be released on the Super Nintendo!
With a brilliant hardware design, and an almighty catalog of titles, the NES' popularity exploded in conjunction with the rise of Hulkamania and wrestling's acceptance into the mainstream. There were nine wrestling games released for the NES, with four of them being licensed WWE products.
Developer |
Publisher |
Released |
Players |
Modes |
Rare |
Acclaim |
1989 |
1-2 |
Exhibition, Tournament |
The first-ever WWE game released for the NES may not have been a critical success with such simplistic controls and lackluster content. However, it was the start of what would become a fruitful partnership between WWE and Acclaim.
WWE’s video games developed by Acclaim are some of the most hated console games by wrestling gamers.
As the years passed and video game technology improved with each generation, Acclaim would publish all manner of hit-games with the WWE license, across consoles and in the arcades. The eventual success of these WWE games would make WWF WrestleMania for the NES of historical importance.
After their first effort for the NES failed to live up to expectations, Rare's second WWE game was a decided improvement. WWF WrestleMania Challenge boasted more wrestlers & modes to choose from, more fluid & responsive gameplay, an isometric view of the ring and fans in the arena, and an innovative feature where the wrestlers' stamina bars were displayed along the ring apron.
Although WWF WrestleMania Challenge is long outdated, it remains the best WWE game produced for the NES. And a sign that the future was indeed bright for wrestling games, the WWE/Acclaim partnership, and Rare's future as a high-profile game developer.
Given that 1988 was the year of Macho Man Randy Savage, that WWE were fully behind Savage as World Champion and the Mega Powers storyline was in full-swing, it made perfect sense to promote WrestleMania 5 as much as possible. And the Nintendo Entertainment System was another ideal platform to help with that.
WWF WrestleMania for the NES was released just a few months prior to WrestleMania 5 itself. Just in time for The Mega Powers to explode, and the world to watch Randy Savage defend the WWE Championship against Hulk Hogan. Although the game's title screen instead featured WrestleMania 3's tagline, "Bigger, Better, Badder".
The story behind Darren Aronofsky's The Wrestler is a deeply poignant & hard-hitting masterpiece. The character Randy Robinson lives in a trailer full of memories from the glory days of his career, and one of the film's scenes features Randy playing an old Nintendo game with one of the kids from the neighborhood.
"The Wrestler" is one of the most realistic depictions of the wrestling world, and there's a lot that fans should know about the Mickie Rourke film.
Although a fictitious wrestling game, Wrestle Jam '88 was a fully functioning demo, commissioned by Aronofsky for the actors to play. Inspired by the NES' WWF WrestleMania, Wrestle Jam '88 was produced with 8-bit graphics & music and complete with Robinson and arch-rival The Ayatollah as playable characters.
Developer |
Publisher |
Released |
Players |
Modes |
Rare |
LJN, Acclaim |
1990 |
1-2 |
One-On-One, Tag Team, Survivor Series, Championship |
One of the intriguing new features WWF WrestleMania Challenge offered over the previous WrestleMania game for the NES was the option to play as "Yourself" against the likes of Hulk Hogan and The Ultimate Warrior. Of course, the reality was just a generic-looking wrestler that looked completely unlike the player-in-question.
The idea was to try and make the experience of playing WrestleMania Challenge more interactive. Although a somewhat novel idea, it proved bizarre and impractical, and was surpassed years later by Create-A-Wrestler modes in wrestling games.
With the first WWF WrestleMania game for the NES being intended to help promote WrestleMania 5, the sequel had originally been intended to focus on the Survivor Series event. Midway through production, it was then decided to focus again on WrestleMania.
The decision was wise, given that WrestleMania was WWE's biggest extravaganza, and The Ultimate Warrior became WWE Champion at WrestleMania 6. Although the promotional tactics and presentation changed, WrestleMania Challenge still featured a Survivor Series elimination mode as a new feature.
Developer |
Publisher |
Released |
Players |
Modes |
Sculptured Software |
Acclaim |
1992 |
1-2 |
One-On-One, Tag Team, Steel Cage, WWF Championship, Tag Team Championship |
Following the conclusion of Rare's partnership with Acclaim, development of future WWE games was taken over by Sculptured Software. Their first effort for the NES offered a variety of new modes, including the chance to fight in steel cage matches.
Steel Cage Challenge was also released on Sega's Game Gear and Master System in 1993, and then was re-released in 2018 as a handheld plug-in TV game. This release was virtually unchanged from the NES version, apart from Hulk Hogan and The Mountie being replaced by Razor Ramon and The Ultimate Warrior as playable characters.
Developer |
Publisher |
Released |
Player |
Modes |
Eastridge Technology |
LJN, Acclaim |
1993 |
1-2 |
One-On-One, Tag Team, King Of The Ring Tournament |
For the last WWE title on the NES, Acclaim worked with Eastridge Technology, as Sculptured Software were now developing WWE games for 16-Bit consoles like the SNES and Sega Mega Drive/Genesis. Eastridge's reputation preceded it as they had developed the NES port of the arcade-hit, Paperboy.
Released in November 1993, it was also a good idea to promote the King Of The Ring tournament (which had been broadcast on pay-per-view). The game featured a new tournament mode based on its namesake, as well as eleven playable wrestlers.
1991's WWF WrestleFest was a huge hit in the arcades, with one of the game's many qualities being the ability to perform all the signature moves of the ten playable wrestlers. Unfortunately, this feature was not included in any WWE games for the NES.
Although the various Acclaim games did showcase some progression on the 8-Bit NES, finishing moves couldn't be implemented. Nintendo fans who yearned for a more fulfilling WWE experience would have to wait until 1993's WWF Royal Rumble for the SNES before they could finally pull off a Sharpshooter.
Throughout the different developers, character rosters and game modes across all four WWE games for the NES, the only constant was that both Hulk Hogan and Randy Savage were playable wrestlers. And it all came down to perfect timing.
Macho Man and Hulk Hogan are two of wrestling's biggest icons. Their rivalry spanned decades and is laid out here.
Throughout 1989 and 1990, both The Hulkster and the Macho Man were still at the height of their popularity. Even in 1992 and 1993 - when wrestling's popularity was starting to dwindle, and Hulk & Randy's WWE careers were winding down - these two intertwined legends were front & center.