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Blizzard تكشف عن تفاصيل PTR للموسم الخامس من Diablo 4

ign.com 2024/7/8

Hard as hell.

أعلنت Blizzard عن خططها لإجراء اختبار عام ثانٍ للعبة تقمص الأدوار Diablo 4، هذه المرة للموسم الخامس.

تم تشغيل أول PTR للعبة Diablo 4 في أبريل وسمح للاعبي Battle.net على الكمبيوتر الشخصي بلعب الموسم الرابع الذي لاقى استحسانًا مبكرًا. وبالمثل، يمنح PTR للموسم الخامس المشجعين لمحة عما سيأتي في الفترة من 25 يونيو إلى 2 يوليو للاعبين الذين لديهم حساب Battle.net على الكمبيوتر الشخصي فقط.

بالنسبة لما يمكن توقعه من PTR، فهناك مهمة جديدة تجري بعد أحداث المهمة الرئيسية ومن المفترض أن تؤدي إلى أحداث التوسعة الأولى Vessel of Hatred، والتي سيتم إطلاقها في 8 أكتوبر 2024.

وتقول Blizzard أن “ميزات الموسم الخامس قصة جديدة حيث يتم القضاء على الأعداء، وتتغير التحالفات، ويخرج الأصدقاء غير المتوقعين من الظل".

  • For updates on Helltide, you can read more about those changes here.

Loot Rewards

  • For updates on Loot Rewards, you can read about those changes above here.

User Interface and User Experience

  • Floating Combat Text has been updated to be more consistent and be more legible.
  • Settings for Floating Combat Text have been added to allow players to further customize what sort of floating text they want to see.
  • The Stats window now has a highlight for when the Armor Cap has been reached.
  • The sections in the Stats window can now be collapsed and expanded as desired.
  • Mythic Unique Items now have new visual effects and have a unique look in the Inventory for them to stand out more.
  • Legendary Aspects can now be favorited and filtered while interacting with the Occultist.
  • Shift-clicking a skill will now add 5 points (or as many as possible) to it in the Skill tree.
  • The notification for unlocking and upgrading Aspects has been improved to be more prominent.

Miscellaneous

  • Tortured Gifts in Helltide no longer contain Obols.
  • This season's Nightmare Dungeon rotation remains the same as the previous season.
  • World Bosses are now more resilient to damage.
  • Experience rewards for side quests, including Priority Quests(i.e. Gem Crafting Quest) and Class quests, have been increased.
  • Skills that grant Immunity, e.g. Flame Shield and Blood Mist, now only go on cooldown once the Immunity effect ends.
  • Potions can now be used while Crowd Controlled.
  • Certain tutorial quests, e.g. the quest for crafting a gem, are now tracked account-wide for completion status.
  • Various Dungeons have had tweaks to their layouts to further streamline them.
  • More Weapon Types are now available to more Classes.
    • Druids can now use Polearms, 1-handed Swords, and Daggers.
    • Necromancers can now use Maces and Axes. This includes Butcher's Cleaver being usable for Necromancers.
    • Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers.
  • Inherent Affixes on multiple Weapon Types have been changed.
    • Axes inherent Affix changed from Damage to Healthy Enemies to Damage Over Time.
    • Wands inherent Affix changed from Lucky Hit Chance to Vulnerable Damage.
    • Scythes inherent Affix changed from Life on Kill to Summoning Damage.
    • Staffs inherent Affix changed from Damage to Crowd Controlled Enemies to Damage Over Time.
    • Bows inherent Affix changed from Damage to Distant Enemies to Critical Strike Damage.
    • Polearms inherent Affix changed from Damage to Injured Enemies to Vulnerable Damage.
    • Focus and Totem inherent Affix changed from Cooldown Reduction to Lucky Hit Chance.

BUG FIXES

Gameplay

Barbarian
  • Fixed an issue where Fury Regeneration would malfunction when assigning the Tactical Rallying Cry Upgrade.
  • Fixed an issue where the 5 second internal Cooldown for the Aspect of Ancestral Echoes was not listed in the Aspect's description.
  • Fixed an issue where stack granted by the Aspect of Limitless Rage could be inconsistently acquired.
  • Fixed an issue where Charge could be used to bypass interaction channels, such as opening Helltide Chests.
  • Fixed an issue where Earthstrikers Aspect could waste its guaranteed Overpower trigger on autocast instances. This includes triggers from Overkill and Ring of the Ravenous.
  • Fixed an issue where bonus Fury generated by the Aspect of Berserk Fury didn't grant Fortify when used in conjunction with the Aspect of Numbing Wrath.
  • Fixed an issue where Whirlwind didn't scale with Passive and temporary Attack Speed.
  • Fixed an issue where the damage modifier for the Rumble Glyph was additive when fighting Crowd Controlled enemies. Rumble's Damage bonus is now capped at 30%[x].
  • Fixed an issue where Death Blow wasn't being consistently reset when enemies were killed by shockwaves created by Overkill.
Druid
  • Fixed an issue where the tooltip for Aspect of the Changeling's Debt was missing the damage type indicator when using advanced tooltips.
  • Fixed an issue where projectiles from Tyrael's Might behaved erratically when used with Shred.
  • Fixed an issue where the tooltip description for Enhanced Poison Creeper was missing information.
  • Fixed an issue where the Rabies did not fully benefit from the Toxic Claws Passive.
  • Fixed an issue where the the pull effect from Airidah's Inexorable Will had a larger area of effect than intended.
  • Fixed an issue where Enhanced Rabies was scaling beyond the 60% bonus if the Damage over time duration was extended.
  • Fixed an issue where weapon drops for Druids were skewed towards 2-Handed Weapons.
  • Fixed an issue where Lightning Storm didn't scale with Passive and temporary Attack Speed.
Necromancer
  • Fixed an issue where Skeleton Reapers could get both bonuses when using the Second upgrade option.
  • Fixed an issue where the bonus Critical Strike chance from Supreme Bone storm did not trigger if Bone Storm was recast while another Bone Storm was still active.
  • Fixed an issue where the Grasping Veins Aspect could apply its bonus without using Corpse Tendrils.
  • Fixed an issue where Hellbent Commander's effect could still function when removing points after entering a new zone.
  • Fixed an issue where the Aspect of Frenzied Dead had an irrelevant addition of "Summoning" to its description.
  • Fixed an issue where the Cooldown Reduction granted by Rapid Ossification didn't apply to Bone Spirt when cast with 100 or more Essence.
  • Fixed an issue where the Untimely Death Aspect was not gaining stacks when the player Healed values smaller than 1% of your max life.
  • Fixed an issue where Reap didn't scale with Passive and temporary Attack Speed.
Rogue
  • Fixed an issue where the Methodical Dash upgrade didn't reduce the Cooldown of Dash by the full, intended amount.
  • Fixed an issue where Puncture could generate multiple combo points when additional resource generation was high.
  • Fixed an issue where Rapid Fire used with Scoundrel's Kiss and the Repeating Aspect behaved inconsistently.
  • Fixed an issue where Shadow Clone didn't deal damage with Rapid Fire.
  • Fixed an issue where Rapid Fire did not have a range limit when used with Scoundrel's Kiss.
  • Fixed an issue where Scoundrel's Leathers would properly function when a Core Skill hit a target that wasn't explicitly aimed at.
  • Fixed an issue where Forceful Arrow made targets Vulnerable after 2 hits instead of 3.
  • Fixed an issue where Caltrops didn't trigger Movement Speed from the Aspect of Explosive Verve.
  • Fixed an issue where Improved Penetrating Shot didn't display its duration on the Skill icon on your Action Bar.
  • Fixed an issue where Victimize was double dipping its damage multiplier. A compensatory buff to Victimize was made here, as mentioned above.
Sorcerer
  • Fixed an issue where Vyr's Mastery applied to Non-Shock Skills.
  • Fixed an issue where Ice Armor's tooltip suggested the Barrier value would increase when dealing damage.

General

  • Fixed an issue where the Aspect of the Crowded Sage was calculating using base Life instead of Maximum Life.
  • Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.
  • Fixed an issue where Needleflare Aspect was doing excessive amounts of damage to bosses when you were being hit a smaller enemies.
  • Fixed an issue where the Elixir of Antivenin could be active alongside other Elixirs.
  • Fixed an issue where Evade could trigger Yen's Blessing.
  • Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn't actually teleport.
  • Fixed an issue where the High Velocity Aspect was not restricted to Rogues.
  • Fixed an issue where Items could disappear when opening many caches at once.
  • Fixed an issue where Starlight did not properly work with Overhealing effects.
  • Fixed an issue where Aspect of Frosty Strides couldn't be imprinted onto Pants.

User Interface and User Experience

  • Fixed an issue where there was no indication on how to unlock Tempering if the player failed to pick up their first recipe. The quest now properly guides the player to pick up the free recipe.
  • Fixed an issue where, in certain circumstances, Legendary materials could appear in the Lost Items Stash but could not be withdrawn.
  • Fixed an issue where certain tooltips, such as for Berserking, did not properly indicate whether or not their damage was additive or multiplicative.
  • Fixed multiple instances where Aspect tooltips had inconsistent info in their descriptions.
  • Fixed an issue where many Unique Items did not display Class restrictions.
  • Fixed an issue where incompatible Mount armors could be selected in the Stablemaster menu.

Miscellaneous

  • Fixed an issue where materials from Season of the Malignant could drop in the Malignant Burrow.
  • Various performance, visual, and stability improvements.
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